A few months ago I realized something I couldn’t un-realize about Minecraft and that is that villagers being killed by mobs is a direct result of the player’s existence. Hostile mobs only spawn within a certain radius of the player. Villages are so unprotected because they straight up don’t ever have to deal with monsters before I get there. They live, they work, undiscovered, and then I bring them apocalypse by walking slightly too close at night.
Knowing that, the least I can do is help villages I find to survive it, so I build them a wall and new homes and traps for the creatures of the night - but all that time, they’re creatures I created. To the villagers it must seem like the world started ending, hoards of the undead pouring out of the earth, and then this hero emerged to save them from it all, but the danger and the rescue are one and the same and they will never really understand that, and THAT makes me go completely feral. The player is a thing of infinite life which death follows like a shock wave in the fabric of the Universe. We are a self fulfilling prophesy. How is this a thing we’ve all just gotten used to in the funky cube game
- anything related to crouching. slowly going up to someone while crouching to be sneaky. spam crouching in “friend?? friend!!” crouching and looking down because you’re sad :(
- punching up in the air enthusiastically like “hey let’s go!!” punching the blocks underneath you rapidly as if moving your hands around in conversation. affectionately punching other players like you would pull someone’s ear.
- i dunno if this is just my group but full netherite players criting each other with axes and swords because it barely does any damage and it’s fun
- aggressive spinning to goof off
- almost-but-not eating something to make obnoxious noises
- that thing streamers/youtubers do when you can tell they’re staring at themselves in f5 to talk to an audience
- also, when you can TELL someone has paused to look at you in optifine zoom
- forcing yourself into swim/fly mode on land for maximum silly mode.
- waiting for someone to find where you are so you’re like. in a body of water going straight up and down with a riptide trident until they do. or just flying up and down with elytra
- getting in a boat on land and spinning in circles like “hey I’m bored let’s go”
- slowly swapping out tools either as a threat, or to dramatically reveal what item you have
- putting armor on as a threat, or taking it off as a “I’m relaxed” thing
- playing hot potato with a junk item neither player wants and chasing each other around with it
- i just think running around with a loaded crossbow out is really funny. you look like an oblivion npc
- loading up a trident throw but Not letting it go and holding it back as a threat
- rapidly flicking levers/opening chests/pressing buttons/etc to annoy the other person, especially while they’re talking
- closing a door in someone’s face
- playing a block in front of someone. they break it. you place it again. this continues for two more minutes
- jumping down at someone from a higher place like “HI I’M HERE NOW!”
- sitting in cauldrons. become soup.
- music disc dancing. moving around as much as possible for pigstep and slow crouching to cat
- being offended/sad etc and digging down a few blocks to sulk
- anything along the lines of a player taking time to make something for a joke. someone says “let’s talk” and the other busts out a crafting table and crafts a stair so they can pretend to sit
maybe this is corny but I’m so glad to live in a world where minecraft exists. I bought the game over 10 years ago for $20. I had so much fun with it even in its very early state. A decade later I’m still playing it and still having a blast. Over 10 years worth of entirely free major content updates and no sign of stopping. All that for 20$ I spent over 10 years ago. Isn’t that crazy.
i really like how the lore of the sculk changed over the past year
Minecraft Live 2020
“here’s a weird moss that grows weird things that attract a big monster that is somehow tied to it”
Minecraft Live 2021
the sculk eats souls. bodies are broken down and become the sculk. the warden is an amalgamation of sculk, bones, and the souls of the those who came before you. an entire civilization was consumed by the death moss.
Hi I’m Shade, a person who thinks a normal amount about Minecraft worldbuilding and especially things related to death mechanics and mob lore, and here is a non-exhaustive list of things about today’s 1.19 snapshot that are making me LOSE MY MIND:
- The Darkness effect: When a Warden or a Skulk Shrieker is near, the light levels dim and creep in around light sources in pulses of darkness. Which is very cool on its own, but the fact that it only happens in the Deep Dark, a biome that can only spawn under y = 0, aka where the Void used to be pre-1.18 - are the Wardens heralds of the Void? Do they bring its remnants to wrap around the player as a threat, as a warning, as a plea to leave while they still can? I have so many questions about these decisions there are such implications to them
- Actually, the Deep Dark in general? FULL of implications. The ancient cities of those who delved too greedily and too deep… Did the former residents get overcome by the Void seeping through the bedrock below? Are the Wardens themselves the former residents, guarding the place against anyone who might have the same deadly hubris they did and try to make a home there? They don’t want you there. They guard a thing unseen, with sightless eyes and tearing hands, but it sees you. They can feel it seeing you. You need to leave. For your own sake.
- The only mob that spawns in the Deep Dark is the Warden. Nothing else. The ground is so cursed and infected that even the monsters won’t set foot there. That’s terrifying - imagine walking through a cave as usual, with the faint growl of zombies and skeleton clatters in the distance, and then the first indication that you might have gone too far is just this slowly creeping awareness of absolute silence.LOSING it.
- THE NEW XP MECHANICS. The Skulk Catalysts absorb xp and using it to replicate - but the thing is, they don’t take the xp as it falls. No, the things that die near Catalysts just straight up don’t drop xp at all. Their essence is absorbed directly into the Catalysts and used to create more Skulk. Mojang. Mojang. Do these unnervingly sentient funguses eat souls. DOES THE STRANGELY ALIVE VOID PLANT EAT SOULS. I have never been more terrified and curious about Minecraft in my life, Mojang has once again just given us 1% of the single most wild picture of the world possible and said “good luck! :)” and it’s making me completely feral