i got these knockoff boots online and instead of the brand name on the tag they have the name of an apparently nonexistent martin scorsese movie??? what the fuck
| Via: unpretty |
i got these knockoff boots online and instead of the brand name on the tag they have the name of an apparently nonexistent martin scorsese movie??? what the fuck
| Via: unpretty |
shoutout to goncharov fic on ao3. absolutely amazing work by everybody
| Via: headspace-hotel |
the goncharov stuff was on my dash, have no idea what it is (still dont) and i just started reblogging with the mindset of “i’m sure i’ll figure out what it is in a bit”
desperately hoping the goncharov posting breaks containment so that someone completely disconnected from the whole thing makes a post or video trying to explain it and inevitably gets their comments spammed with “this idiot hasn’t seen goncharov”
GONCHAROV (1973) dir. Martin Scorsese
| Via: casgirl |
Goncharov (1973) dir. Martin Scorsese
“The greatest mafia movie (n)ever made.”
| Via: casgirl |
tentacles and teeth and eyes are good fun, but my personal favorite form of eldritch horror is eldritch geometry
fractals, infinity mirrors and paradoxical shapes all evoke this vague but unmistakeable sense of dread in the right contexts because they stand perfectly between the lines of the unknown and the uknowable, the familiar and the strange. you can recognize a fractal, or your reflection looking back at you multiplied infinitely between two mirrored surfaces, or a staircase that loops back on itself without a clearly defined beginning or end, but you can never truly understand it. you can look at it forever and try to comprehend what exactly it is youโre seeing, but something will always escape you, like youโre trying to hold water in your hands. the more you look, the more lost you get, and the harder it is to pull yourself back from the apparent eternity that stretches out before you. the support beams that hold up your sense of space and self are weakened by the impossibility of what youโre seeing, leading to an unsettling sense of disorientation, and youโre forced to confront the fragility of your own perceptions, the limits of your comprehension, and how easy they are to overwhelm. you are forced to face the fact that there are things which cannot be known and will drive you to madness if you try, not because the knowledge will destroy you, but because it canโt be obtained in the first place.
cthulhu hasnโt got shit on this
| Via: manywinged |
tentacles and teeth and eyes are good fun, but my personal favorite form of eldritch horror is eldritch geometry
fractals, infinity mirrors and paradoxical shapes all evoke this vague but unmistakeable sense of dread in the right contexts because they stand perfectly between the lines of the unknown and the uknowable, the familiar and the strange. you can recognize a fractal, or your reflection looking back at you multiplied infinitely between two mirrored surfaces, or a staircase that loops back on itself without a clearly defined beginning or end, but you can never truly understand it. you can look at it forever and try to comprehend what exactly it is you’re seeing, but something will always escape you, like you’re trying to hold water in your hands. the more you look, the more lost you get, and the harder it is to pull yourself back from the apparent eternity that stretches out before you. the support beams that hold up your sense of space and self are weakened by the impossibility of what you’re seeing, leading to an unsettling sense of disorientation, and you’re forced to confront the fragility of your own perceptions, the limits of your comprehension, and how easy they are to overwhelm. you are forced to face the fact that there are things which cannot be known and will drive you to madness if you try, not because the knowledge will destroy you, but because it can’t be obtained in the first place.
| Via: manywinged |
The Clatter
Lonesome entity made of discarded antlers of all shapes and sizes. Haunts rest stops, hunting blinds, and tourist traps in secluded woodsy areas. It’s named after the horrendous noises it makes when it moves, and its cry is like the wind blowing through bones.
| Via: headspace-hotel |
- modern technology is evil because angels keep getting roadkilled and sucked into jet engines.
- saw a winged sexually ambiguous glowing corpse on the side of the road again. FML
| Via: ezehal |